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Steal an Emoji

Steal an Emoji

A Roblox experience owned by Pulse Interactive.

TycoonENbase defensestealthrebirth mechanic

Description (written by the developer; not a statement by this register)

🤓 Collect powerful Emojis and earn coins! 🔒 Protect your base from other players! 🥷 Sneak into enemy bases and steal their rare Emojis! ❤️ Like & Favorite to show support! 👍 How to Play: • Buy an Emoji • Steal Emojis from other players • Earn money • Rebirth to multiply earnings • Unlock better gear & dominate the game!

Last updated by the developer 6 May 2026, 19:53 UTC.

0
playing (measured 10 Aug 2026, 15:18 UTC)
195,012
lifetime visits
71%
liked (132 👍 / 54 👎)
340
favourites (1.7 per 1k visits)
17 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
3,499 R$
Magic Carpet
499 R$
OP Slap
379 R$
Remote Lock
249 R$
2x Money
249 R$
Fusion Coil
149 R$
Red Laser Gun
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome73,343 · 100.0% win
Rebirth! · progression12,438 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7115 August 2026 — 71 % liked14 September 2026 — 71 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 06:4971no change
15 Aug 2026, 04:4971first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.