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Warehouse Simulator

Warehouse Simulator

A Roblox experience owned by RDX Games.

SimulatorENlogisticstycooncareer progression

Description (written by the developer; not a statement by this register)

📦 Warehouse Simulator 🚚 Step into the fast-paced world of warehouse logistics! In Warehouse Simulator, you start out on the shop floor—lifting boxes, sorting inventory, and mastering the forklift. Complete deliveries to earn points and cash, unlock upgraded gear and new storage zones, and climb the career ladder from Intern all the way to Assistant Manager. 💰🏆 Each successful shift fills your wallet and boosts your rank, letting you buy faster equipment, customize your avatar, and prove you’ve got what it takes to run a top-tier distribution center. Show your friends you can keep the supply chain moving and become the ultimate warehouse pro! Do you have the skills to build a logistics empire? 🏭 📌 Tags: warehouse, warehouse simulator, logistics, simulator, forklift, boxes, delivery, amazing, job, work, tycoon, roleplay, manager, roblox warehouse, transport, steal a package, career, distribution center, trucking, grow a warehouse,

Last updated by the developer 2 Sept 2025, 15:08 UTC.

0
playing (measured 12 Aug 2026, 05:30 UTC)
13,202
lifetime visits
92%
liked (479 👍 / 39 👎)
605
favourites (45.8 per 1k visits)
17 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP (Money x2)
499 R$
Speed Boost 20%
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,835 · 100.0% win
1 point · other7,520 · 100.0% win
10 Points · other1,138 · 0.00% win
50 Points · other266 · 0.00% win
Secret Package · secret39 · 0.00% win
100 Points · other9 · 0.00% win
VIP · other4 · 0.00% win
Points 5000 · other0 · 0.00% win
Points 1000 · other0 · 0.00% win
Points 500 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9216 August 2026 — 92 % liked26 August 2026 — 92 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 19:5092no change
16 Aug 2026, 19:4992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.