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[NEW] Brainrot Slap Tower ✋

[NEW] Brainrot Slap Tower ✋

A Roblox experience owned by Gluttony Games.

Tower defenseENbrainrot memestower defenseslap mechanic

Description (written by the developer; not a statement by this register)

Can you climb the tower of your favorite Brainrot? 🏆 Test your skills on unique towers, ranging from Easy to Impossible difficulty! 😱 Avoid the slap trolls—or become one! ✨ Unlock cool trails to flex on your friends! 👍 Like and join the group for special rewards. 🌵 Can you beat the IMPOSSIBLE Lirili Larila tower? 🏰 Current Towers: Tung Tung Sahur, Tralalero Tralala, Ballerina Cappuccina, Chimpanzini Bananini, Lirili Larila. New Brainrot towers added weekly—suggest your ideas in the group!

Last updated by the developer 12 Sept 2025, 19:48 UTC.

0
playing (measured 12 Aug 2026, 19:45 UTC)
8,182
lifetime visits
80%
liked (12 👍 / 3 👎)
1,017
favourites (124.3 per 1k visits)
17 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
599 R$
Godly Slap [OP]
199 R$
Gravity Coil
99 R$
No Slap Cooldown!
99 R$
Speed Coil
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Climbed Ballerina Cappuccina Tower! · progression343 · 0.00% win
Climbed Tralalero Tralala Tower! · progression300 · 0.00% win
Climbed Chimpanzini Bananini Tower! · progression231 · 0.00% win
Climbed Tung Tung Tower! · progression176 · 0.00% win
Climbed Lirili Larila Tower! · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.