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Company tycoon [NEW! πŸŽ‰]

Company tycoon [NEW! πŸŽ‰]

A Roblox experience owned by Camel case.

TycoonENmonopolycombatbounties

Description (written by the developer; not a statement by this register)

A revolutionizing spin on the tycoon genre! The same original tycoon feel, with unique tycoons, items, concepts, and events! Build not only your company from the ground up, but the power you have, and ride to the top of your server to become the unchallenged monopoly! πŸ’Έ Build your company tycoon! πŸ—‘οΈ Collect powerful weapons! πŸ’₯ Conquer and control areas! πŸ’€ Place bounties on your enemies! 🏦 Become the true monopoly between all the companies tycoons! [!] - This tycoon does not save, which is to be expected [Please leave us tips or ideas on how we can improve, we are new developers and seek to improve the game to the best we can!]

Last updated by the developer 2 Apr 2026, 02:31 UTC.

0
playing (measured 5 Sept 2026, 13:06 UTC)
1,899
lifetime visits
65%
liked (13 πŸ‘ / 7 πŸ‘Ž)
17
favourites (9.0 per 1k visits)
17 June 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 13:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

rainbow carpet
750 R$
Rocket launcher
750 R$
Bypass laser doors
750 R$
ASGORE'S CAR
500 R$
Juggernaut box
400 R$
Better OP item pity!
300 R$
50+ max health
250 R$
Strange lucky block
200 R$
Spectator mode!
150 R$
Rainbow lights
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome1,248 Β· 0.00% win
Tycoon completed! Β· progression40 Β· 0.00% win
And who is to blame? Β· progression3 Β· 0.00% win
??? Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.