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1 robuck = 1 explosion

1 robuck = 1 explosion

A Roblox experience owned by why did i pay for this.

Description (written by the developer; not a statement by this register)

Drop bombs, destroy everything, and survive the chaos! Press buttons, buy nukes, and watch the map explode. How long can you last before the next reset? 1k LIKE GOAL = NEXT UPDATE + SURPRISE made by emtbk and ziswt

Last updated by the developer 11 May 2026, 12:14 UTC.

0
playing (measured 31 Aug 2026, 04:01 UTC)
671
lifetime visits
75%
liked (6 👍 / 2 👎)
4
favourites (6.0 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 04:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser
499 R$
Boombox
299 R$
Flying Carpet
199 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dropped a Mega Nuke0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.