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Eye of Isolation [BETA]

Eye of Isolation [BETA]

A Roblox experience owned by Eye of Isolation Dev Team.

HorrorENasymmetrical horrorinspired by Forsakenbeta test

Description (written by the developer; not a statement by this register)

A new silly and scary roblox asymmetrical game heavily inspired by Forsaken and Die of Death ==================================================== Credits: MUSIC CREDITS IN GAME DOORSFLIX (Me) - Scripting, Modeling, Renders, Writing, Owner, Music, Animations DeifiedDarkness_YIN - Animations Forsaken Devs - Animations rainbowrush - Playtesting, Balancing, Writing, Concepts Viathos - Voice Actor (1xR) Lynn - Voice Actor (Cassidy) Chuggy - Voice Actor (ITrapped) Viathos - Voice Actor (1xR) oofJulianisdead - ITrapped Milestone Concepts ==================================================== Forsaken Devs, please ignore my game. I worked really hard on this, im not forsaken sandbox ):

Last updated by the developer 1 Jun 2026, 23:45 UTC.

0
playing (measured 18 Aug 2026, 17:00 UTC)
3,231
lifetime visits
92%
liked (44 👍 / 4 👎)
41
favourites (12.7 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to the Eye · welcome342 · 0.00% win
Early Bird! · other65 · 0.00% win
100% Gluttony · other58 · 0.00% win
ARMED AND DANGEROUS · other23 · 0.00% win
It's HIGH Noon · progression16 · 0.00% win
DAMMMMMMMMN · other14 · 0.00% win
I DID SOMETHING HARD YAY! · other10 · 0.00% win
[ITS CALLED BADWARE FOR A REASON] · other8 · 0.00% win
Fresh Meat · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.