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[UPDATE!] Forsoken [Test KILLERS]

[UPDATE!] Forsoken [Test KILLERS]

A Roblox experience owned by forsoken dev team.

HorrorENhorrorasymmetric multiplayerRP

Forsoken [Test KILLERS] is a horror experience created on 2025-06-18. It has accumulated 1,848,171 lifetime visits and 2,704 favorites. The game holds a 53% like percentage. Currently, zero players are active. The description indicates roles for survivors and killers, with unlimited money and unlocked characters available for testing purposes.

Description (written by the developer; not a statement by this register)

ALL CREDITS THE THE REAL OWNERS AND DEVELOPERS AND FORLEAKEN AND NETIX!!!! [This game is MEANT TO ONLY TEST AND HAVE FUN. UNLIMITED MONEY AND UNLOCK ALL CHARACTERS] SURVIVORS: Protect your teammates, complete the objectives, and survive until the timer hits 0. KILLERS: Kill them all, leave no one left standing. Do whatever it takes. Once you decide to enter, you won't be able to go back. This is your home now. Forever forsoken by it all. Tags:Slasher,RP,escape,steal,best

Last updated by the developer 26 Nov 2025, 00:03 UTC.

0
playing (measured 10 Aug 2026, 22:53 UTC)
1,848,171
lifetime visits
53%
liked (797 👍 / 704 👎)
2,704
favourites (1.5 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
699 R$
2x Killer Chance
599 R$
Jump
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Forsoken! · welcome509,395 · 0.00% win
Met the owner · social102 · 0.00% win
met a GOAT · other29 · 0.00% win
. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5314 August 2026 — 53 % liked3 September 2026 — 53 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:5153no change
14 Aug 2026, 10:1953first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.