Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Mimic: Mio's Revenge [RELEASE]

The Mimic: Mio's Revenge [RELEASE]

A Roblox experience owned by Mimic Fanmade Studios.

HorrorENhorrormysterystory-driven

Description (written by the developer; not a statement by this register)

You and your four friends decided to explore an abandoned temple from thousands of years ago. But then you and your friend where met with 4 paths. Each of your friends including you, went there each path, alone. You where exploring when you heard four screams that sounded like your friends. You went to the nearest pathway where you heard one of the screams, and it turned out that four of your friends were murdered while exploring. You don't know who did it, or what killed them? 7 years later you go back to the temple and try to look for clues or evidence.

Last updated by the developer 1 Aug 2026, 20:30 UTC.

0
playing (measured 16 Aug 2026, 16:20 UTC)
381
lifetime visits
40%
liked (2 👍 / 3 👎)
10
favourites (26.2 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 16:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lightsaber Lantern
200 R$
Senzai Lantern
175 R$
Black Hole Lantern
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chapter 1 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.