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GRAB

GRAB

A Roblox experience owned by Grab Sandbox.

Sandbox & buildingENphysics-basedchaostrolling

GRAB is a sandbox-building experience created on 2025-06-18. It currently has 2,834 players online. The game has accumulated 91,595,124 lifetime visits. It holds 203,459 favorites. The like percentage is 67 percent. The description indicates physics-based gameplay involving grabbing and throwing objects.

Description (written by the developer; not a statement by this register)

🖐️ Welcome to GRAB! Dive into a chaotic, physics-based sandbox where you can grab players, toss them across the map, and create pure mayhem. Troll your friends, bowl through crowds, or just mess around, it's all up to you. How to Play: 👐 Grab anything (players, props, and more) 🌀 Throw players and objects across the map 🏃 Run, launch, and cause total chaos 👍 Like the game to support future updates. 🔁 Spam jump to escape if grabbed!

Last updated by the developer 31 Aug 2026, 17:38 UTC.

1,049
playing (measured 5 Sept 2026, 03:50 UTC)
95,813,094
lifetime visits
67%
liked (31,241 👍 / 15,191 👎)
229,217
favourites (2.4 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4022,7411,571.51,04910 August 20265 September 2026
342 measurements spanning 26 days, net -1,116. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–3,092 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 342
Measured (UTC)PlayersChange
5 Sept 2026, 03:501,049-123
5 Sept 2026, 02:501,172-85
5 Sept 2026, 01:501,257+30
5 Sept 2026, 00:501,227+267
4 Sept 2026, 23:50960-9
4 Sept 2026, 22:50969+20
4 Sept 2026, 21:50949-14
4 Sept 2026, 20:50963-73
4 Sept 2026, 19:501,036-165
4 Sept 2026, 18:501,201+202
4 Sept 2026, 17:50999-49
4 Sept 2026, 16:501,048+46
4 Sept 2026, 15:501,002+4
4 Sept 2026, 14:50998+1
4 Sept 2026, 13:50997+35
4 Sept 2026, 12:50962+218
4 Sept 2026, 11:50744+36
4 Sept 2026, 10:50708+137
4 Sept 2026, 09:50571-15
4 Sept 2026, 08:50586first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Half Ability Cooldown
399 R$
Fast Escape
299 R$
2x Eliminations
299 R$
2x Crowns
249 R$
Low Gravity
249 R$
Grow Bigger
214 R$
Candy Bundle Pack
200 R$
Ice VFX Pack
200 R$
Fire VFX Pack
200 R$
Double Barrel Shotgun - Instant Unlock
199 R$
Rideable Gubby
199 R$
Half Food Cooldown
199 R$
Flamethrower Prop
39 R$
Radio Prop
19 R$
Killbrick Prop
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Grab Sandbox · welcome29,164,185 · 83.0% win
First Elimination · progression17,605,121 · 42.9% win
Spawn a prop · other6,598,205 · 30.3% win
Fall in volcano · other5,639,904 · 19.9% win
10 Eliminations · other5,535,616 · 19.0% win
Run someone over with a car · other3,142,042 · 14.4% win
Prop Shredder · other2,267,216 · 26.0% win
Spawn 10 props · other1,235,216 · 5.8% win
100 Eliminations · progression850,542 · 4.0% win
You Found Pizza Doge! · collection143,694 · 1.1% win
Volcano Survivor · other143,195 · 1.4% win
Killer Crusher · other137,689 · 1.3% win
Spawn 100 props · other126,889 · 1.3% win
King of the Hill · other99,225 · 0.20% win
Struck by Lightning · other86,215 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6721 August 20265 September 2026
342 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 342
Measured (UTC)% likedChange
5 Sept 2026, 03:5067no change
5 Sept 2026, 02:5067no change
5 Sept 2026, 01:5067no change
5 Sept 2026, 00:5067no change
4 Sept 2026, 23:5067no change
4 Sept 2026, 22:5067no change
4 Sept 2026, 21:5067no change
4 Sept 2026, 20:5067no change
4 Sept 2026, 19:5067no change
4 Sept 2026, 18:5067no change
4 Sept 2026, 17:5067no change
4 Sept 2026, 16:5067no change
4 Sept 2026, 15:5067no change
4 Sept 2026, 14:5067no change
4 Sept 2026, 13:5067no change
4 Sept 2026, 12:5067no change
4 Sept 2026, 11:5067no change
4 Sept 2026, 10:5067no change
4 Sept 2026, 09:5067no change
4 Sept 2026, 08:5067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.