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Don't Pop The Balloon! 🎈

Don't Pop The Balloon! 🎈

A Roblox experience owned by _vault.

MinigamesENparty gamemultiplayerballoon popping

Description (written by the developer; not a statement by this register)

🎈 Don't be the one to make it pop! πŸ’₯ 😱 Take turns pumping air - if it bursts on YOUR turn, you lose! πŸ’° The more you pump, the more coins you earn when you survive! 🧠 Play safe or risk it all for maximum rewards! 🎈 Unlock premium balloons with bigger multipliers! 😈 Trolls, twists, and total chaos await in every round! πŸŽ‰πŸ’₯ 🌈 Each server has different balloons in the shop - explore to find rare ones! πŸŽ‰ Buy Abilities in the vending machine to use in rounds! πŸ€‘ Join group "_vault" and smash that LIKE + FAVORITE button for FREE rewards! ⬅️ πŸ’£ Can you handle the pressure? 😏πŸ”₯ πŸš€ All made by waffle (@w_affIe)

Last updated by the developer 18 Feb 2026, 04:26 UTC.

0
playing (measured 11 Aug 2026, 08:52 UTC)
16,317
lifetime visits
81%
liked (17 πŸ‘ / 4 πŸ‘Ž)
142
favourites (8.7 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Starter Pack
259 R$
VIP
219 R$
2x Coins
199 R$
2x Wins!
199 R$
Anti Troll
129 R$
Rewards+
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! Β· welcome14,025 Β· 0.00% win
Play Your First Round! Β· welcome10,546 Β· 0.00% win
You Won A Round! Β· progression6,458 Β· 0.00% win
Lucky! Β· collection2 Β· 0.00% win
Grandmaster Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.