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[UPD 🔥] Keys and Knives Squid Game🗡️

[UPD 🔥] Keys and Knives Squid Game🗡️

A Roblox experience owned by Crew Games [A].

RoleplayENSquid Game IPHide and SeekRoleplay

[UPD 🔥] Keys and Knives Squid Game🗡️ is a roleplay experience created on 2025-06-18. It has accumulated 15,502,287 lifetime visits and 17,000 favorites. The experience holds an 88% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

🔑Welcome to Keys and Knives Squid Game🗡️ If you encounter any issues, please let us know on the group wall or contact us on our server! 🔴Red (Seek): - Armed with a Knife - Kill a Blue player to pass 🔷Blue (Hide): - Equipped with a colored Key - Pick up keys from dead Blue players to open other doors - Find the Exit or survive till the timer runs out 🎀Guard (Finisher): - Armed with an MP5 - Kill all Red players who did not kill a Blue player in time 👑Frontman (Finisher): - Armed with a Pistol - Control the lights during the match - Kill all Red players who did not kill a Blue player in time Code: Release, 250likes, 2kccu, 5klikes

Last updated by the developer 24 Feb 2026, 03:43 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
15,502,287
lifetime visits
88%
liked (10,325 👍 / 1,447 👎)
17,028
favourites (1.1 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Frontman
499 R$
Universal Key
399 R$
Guard
399 R$
VIP
299 R$
Stronger Punch
299 R$
More Health
199 R$
Customize Character
199 R$
Fast
99 R$
Double Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,238,356 · 100.0% win
Eliminate · other1,022,521 · 0.00% win
First Win · progression912,642 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8813 August 2026 — 88 % liked2 September 2026 — 88 % liked2 October 2026 — 88 % liked12 October 2026 — 88 % liked1 November 2026 — 88 % liked13 August 20261 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:2188no change
12 Oct 2026, 18:1888no change
2 Oct 2026, 18:1688no change
2 Sept 2026, 18:0388no change
13 Aug 2026, 17:3788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.