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Симулятор диггера [бомбоубежище]

Симулятор диггера [бомбоубежище]

A Roblox experience owned by DiggerSim Dev.

SimulatorRUstealthsurvivallooter

Симулятор диггера [бомбоубежище] is a Roblox experience created on 2025-06-18. It currently has 191 players and 4,768,837 lifetime visits. No genre, like percentage, or favorite count is recorded.

Description (written by the developer; not a statement by this register)

🛠️ Игра в БЕТЕ, баги исправляем каждый день! Спускайся в заброшенные подземные комплексы. Ищи ценные предметы и выноси их на поверхность. Зарабатывай игровую валюту и закупайся в новом магазине снаряжения. 🚨 ПРАВИЛА: • Обходи датчики движения. • Попался? У тебя есть пара минут, чтобы убежать. • Ошибка новичка сносит 100% прочности базы. • На 10+ уровне персонажа урон снижается на 50%. 🏭 ЧТО В РАЗРАБОТКЕ: • Полное переписывание кода для оптимизации и убирания лагов. • Новое лобби и панель управления. • Огромный наземный Завод, скопированный с реальной индустриальной зоны, под которым будет новое секретное убежище. Ставьте лайк, это очень мотивирует нашу команду! Снимаете ролики по игре? Тегайте нас, мы всё смотрим! [ Tags: Bunker Simulator, Симулятор Бункера, Стелс, Хоррор, Выживание, Stalker, Заброшка, Loot, Stealth, Horror, Escape, Factory ]

Last updated by the developer 3 Nov 2026, 19:42 UTC.

67
playing (measured 6 Nov 2026, 22:50 UTC)
4,822,857
lifetime visits
71%
liked (1,651 👍 / 660 👎)
5,987
favourites (1.2 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

675993336 Nov 2026, 07:30 — 191 players6 Nov 2026, 07:50 — 239 players6 Nov 2026, 08:50 — 252 players6 Nov 2026, 09:50 — 276 players6 Nov 2026, 10:50 — 352 players6 Nov 2026, 11:50 — 402 players6 Nov 2026, 12:50 — 444 players6 Nov 2026, 13:50 — 382 players6 Nov 2026, 14:50 — 452 players6 Nov 2026, 15:50 — 506 players6 Nov 2026, 16:50 — 575 players6 Nov 2026, 17:50 — 599 players6 Nov 2026, 18:50 — 582 players6 Nov 2026, 19:50 — 454 players6 Nov 2026, 20:50 — 253 players6 Nov 2026, 21:50 — 134 players6 Nov 2026, 22:50 — 67 players6 Nov 2026, 07:306 Nov 2026, 22:50
17 measurements taken within a single day, net -124. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Nov 2026, 22:5067-67
6 Nov 2026, 21:50134-119
6 Nov 2026, 20:50253-201
6 Nov 2026, 19:50454-128
6 Nov 2026, 18:50582-17
6 Nov 2026, 17:50599+24
6 Nov 2026, 16:50575+69
6 Nov 2026, 15:50506+54
6 Nov 2026, 14:50452+70
6 Nov 2026, 13:50382-62
6 Nov 2026, 12:50444+42
6 Nov 2026, 11:50402+50
6 Nov 2026, 10:50352+76
6 Nov 2026, 09:50276+24
6 Nov 2026, 08:50252+13
6 Nov 2026, 07:50239+48
6 Nov 2026, 07:30191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000 Roblox
1,000 R$
100 Roblox
100 R$
50 Roblox
50 R$
PoliceAccess
50 R$
20 Roblox
20 R$
10 Roblox
10 R$
5 Roblox
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Добро пожаловать! · welcome1,085,282 · 73.5% win
Bunker · progression332,603 · 15.7% win
Руфер · progression75,650 · 6.0% win
ОПА! САМЫЙ РЕДКИЙ ПРОТИВОГАЗ · collection2,603 · 0.00% win
Первая продажа! · other195 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717271.56 Nov 2026, 07:31 — 72 % liked6 Nov 2026, 07:50 — 72 % liked6 Nov 2026, 08:50 — 72 % liked6 Nov 2026, 09:50 — 72 % liked6 Nov 2026, 10:50 — 72 % liked6 Nov 2026, 11:50 — 72 % liked6 Nov 2026, 12:50 — 72 % liked6 Nov 2026, 13:50 — 71 % liked6 Nov 2026, 14:50 — 71 % liked6 Nov 2026, 15:50 — 71 % liked6 Nov 2026, 16:50 — 71 % liked6 Nov 2026, 17:50 — 71 % liked6 Nov 2026, 18:50 — 71 % liked6 Nov 2026, 19:50 — 71 % liked6 Nov 2026, 20:50 — 71 % liked6 Nov 2026, 21:50 — 71 % liked6 Nov 2026, 22:50 — 71 % liked6 Nov 2026, 07:316 Nov 2026, 22:50
17 measurements taken within a single day, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Nov 2026, 22:5071no change
6 Nov 2026, 21:5071no change
6 Nov 2026, 20:5071no change
6 Nov 2026, 19:5071no change
6 Nov 2026, 18:5071no change
6 Nov 2026, 17:5071no change
6 Nov 2026, 16:5071no change
6 Nov 2026, 15:5071no change
6 Nov 2026, 14:5071no change
6 Nov 2026, 13:5071-1
6 Nov 2026, 12:5072no change
6 Nov 2026, 11:5072no change
6 Nov 2026, 10:5072no change
6 Nov 2026, 09:5072no change
6 Nov 2026, 08:5072no change
6 Nov 2026, 07:5072no change
6 Nov 2026, 07:3172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.