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๐Ÿšจ๐Ÿ‘ฎโ€โ™€๏ธ Singapore Police Academy V1 [BETA] ๐Ÿš”๐Ÿ”ซ

๐Ÿšจ๐Ÿ‘ฎโ€โ™€๏ธ Singapore Police Academy V1 [BETA] ๐Ÿš”๐Ÿ”ซ

A Roblox experience owned by |SPA| Singapore Police Academy.

RoleplayENPolice RoleplayTactical SimulationSingapore Theme

Description (written by the developer; not a statement by this register)

๐Ÿ–Welcome To Singapore Police Academy ๐ŸŽ–๏ธ JOIN THE Singapore Police Academy Roblox Group: https://www.roblox.com/communities/1040830331/SPA-Singapore-Police-Academy#!/about Communications: DVtFSjCV โ—INFORMATIONโ— This is not related to the Singapore Police Force as much as it aims to replicate it ๐ŸŽ†LATEST UPDATES ๐ŸŽ† -- Map - New Guns ๐Ÿ‘ฎโ€โ™€๏ธREGIMENTS/DIVISIONS๐Ÿ‘ฎโ€โ™€๏ธ - Academy Police - Special Operations Command - TRACOM - Gurkha Contingent - Security Command Join Us Today! ๐Ÿš”Tags๐Ÿš” Police, Roleplay, Singapore, Army, America, Combat, War, Fort, Base, Tactical, SG, Fighting, Raid, Building, Roleplaying, Simulator, Border, Defend, Game, USAF, USAR, Role-playing, Building, Police Academy, SOC, Gurkha, Security Command

Last updated by the developer 21 Oct 2025, 10:57 UTC.

0
playing (measured 22 Aug 2026, 19:34 UTC)
381
lifetime visits
78%
liked (7 ๐Ÿ‘ / 2 ๐Ÿ‘Ž)
7
favourites (18.4 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 19:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Wow! You Played the game!0 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.