Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
My Station Tycoon

My Station Tycoon

A Roblox experience owned by Lycke.

TycoonENrailwaymanagementalpha

My Station Tycoon is a Roblox experience in the tycoon genre, created on 2025-06-18. The game currently has 1 player online. It has accumulated 1,086,527 lifetime visits, 18,141 favorites, and a 64% like percentage. The description highlights station building, train management, and multiplayer features within an alpha development stage.

Description (written by the developer; not a statement by this register)

👋 Welcome to My Station, where you take control of the Rail! 🚉 Build and customize your very own station the way you want it! 🚉 Manage Trains, transport passengers and earn cash along the way! 😎 Live your dream of building and managing a bustling Station. ⚠️ This game is currently in ALPHA , so expect bugs and exciting new features coming soon! Train, Station, Build, Simulator, Railway, Travel, Adventur, Traffic OpenWorld, Multiplayer,Tycoon

Last updated by the developer 30 Jun 2026, 01:13 UTC.

1
playing (measured 10 Aug 2026, 18:00 UTC)
1,086,527
lifetime visits
64%
liked (1,733 👍 / 995 👎)
18,345
favourites (16.9 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:002first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
499 R$
5 Floors
399 R$
First-Class
299 R$
Extended Building
299 R$
Auto Collect Cash
199 R$
Running Passanger
199 R$
More Saves
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Player · other576,104 · 100.0% win
First Station · progression576,097 · 100.0% win
Alpha First Week · other62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked3 September 2026 — 64 % liked13 September 2026 — 64 % liked23 September 2026 — 64 % liked3 October 2026 — 64 % liked13 October 2026 — 64 % liked23 October 2026 — 64 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:4764no change
13 Oct 2026, 17:4764no change
3 Oct 2026, 17:4664no change
23 Sept 2026, 17:4564no change
13 Sept 2026, 17:0664no change
3 Sept 2026, 17:0364no change
14 Aug 2026, 14:5264first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.