Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Hug Players in a tower

Hug Players in a tower

A Roblox experience owned by Tre99Gaming Fans.

ObbyENTower ObbyTroll MechanicsSocial Interaction

Description (written by the developer; not a statement by this register)

Welcome to Hug Players in a tower ultimate chaos climb 🔥 Survive from the trolling obstacles and dodge getting hugged they may throw you to the beginning 😱, Challenge and win against the obstacles as you reach the end and win the badge 🏆. Can you reach the top? 👀 👍 Like & Favorite ⭐️ for UPDATE 🎯 - Outsmart other players/map in hilarious troll moments 😈 - join Tre99Gaming Fans to access the secret door in-game 🎁 - Reach the end to earn your reward… 💼 - Game=Passes are permanent! Follow 60_S0 on roblox the game idea was inspired from: rabbit_cotten Tags: Troll, Trolling, Slap, Slapping, People, Troll is a pinning tower, Obby, 트롤, 타워, Troll Tower, Tung Tung Sahur, Camo Troll Tower,

Last updated by the developer 15 Sept 2025, 11:20 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
21,896
lifetime visits
83%
liked (58 👍 / 12 👎)
44
favourites (2.0 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
499 R$
Magic Carpet
475 R$
OP Slap Hand
149 R$
Gravity Coil
79 R$
Speed Coil
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge! · welcome16,274 · 0.00% win
You Won! HIGH IQ+ · progression641 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.