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Climbing up to god [2.5]

Climbing up to god [2.5]

A Roblox experience owned by Kepyr Pocky.

Description (written by the developer; not a statement by this register)

"Im not afraid of reaching for the heavens, for the sky is what i chase for" Winner: Dylan, Organicall, Croww, Fish_Biologist! congrat! Altitude: 40,000 [PROBABLY not final] Latest badge: Mister Conductor Use the roblox headstack glitch to progress upwards! good with 3 friends since its easier to fly. Inspired by: Late july midsummer, Cool obby, Frutiger aero tower, Tower of hell, Something evil will happen, Block tales, Obby but you're a leaf, Parkour, Deepwoken, KAT, and Speedrun 4

Last updated by the developer 15 Sept 2026, 11:41 UTC.

0
playing (measured 18 Sept 2026, 15:00 UTC)
316
lifetime visits
90%
liked (9 👍 / 1 👎)
4
favourites (12.7 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Sept 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

support me for 10k studs
246 R$
radio
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

the song i sing for love · other12 · 0.00% win
maybe some trust we can share · other11 · 0.00% win
sunsets healed me · other10 · 0.00% win
an whatever machine · other9 · 0.00% win
pianoman concept · other8 · 0.00% win
all the hollow in the world · other8 · 0.00% win
very very hungry bunny · other4 · 0.00% win
Mister conductor · other4 · 0.00% win
the flying fire · other3 · 0.00% win
where we are below · progression0 · 0.00% win
Anxious axis · other0 · 0.00% win
what is that? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.