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Steal a SquidGame πŸ¦‘

Steal a SquidGame πŸ¦‘

A Roblox experience owned by Squidyy Productions.

RoleplayENSquid Game IPCollection/StealthRebirth Mechanic

Description (written by the developer; not a statement by this register)

πŸ¦‘ Welcome to Steal a SquidGame! πŸ¦‘ 🚨 NEW UPDATES EVERY SATURDAY! 🎁 Like the game and join Squidyy Productions to unlock exclusive rewards! 🌟 A Legendary character is guaranteed at 2,000 LIKES! Game Rules: 🎭 Buy and collect unique characters from the SquidGame series! πŸ•ΆοΈ Stealthily infiltrate enemy bases and steal their best characters! πŸ’° Earn money automatically by securing your collection! πŸ” Use rebirth to progress faster and unlock special bonuses! 🧨 Use gadgets to defend your base or cause chaos in others'! πŸ” Activate Remote Lock to keep your base safe even when you're away! πŸ‘« Play with friends and earn exclusive bonuses by inviting them! πŸ•ΉοΈ Available on PC, mobile, and tablet!

Last updated by the developer 11 Aug 2026, 18:08 UTC.

0
playing (measured 14 Aug 2026, 02:08 UTC)
12,189
lifetime visits
79%
liked (34 πŸ‘ / 9 πŸ‘Ž)
21
favourites (1.7 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 02:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Ban Hammer
799 R$
x4 Cash
499 R$
Flying Carpet
399 R$
x2 Cash
299 R$
Remote Lock
299 R$
VIP
125 R$
Starter pack
125 R$
Baseball Bat
99 R$
Fire Luncher
99 R$
Fork
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome9,077 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.