SCHOOL!
A Roblox experience owned by Bocah Kampung.
Social & hangoutENsocial hangoutschool simulationvoice chat
SCHOOL! is a social-hangout experience created on 2025-06-18. It currently has 65 players online. The game has accumulated 1,462,882 lifetime visits, 5,018 favorites, and a 90% like percentage. The description highlights interactive spaces for chatting and learning.
Description (written by the developer; not a statement by this register)
School Hangout is a school-style hangout game in Roblox, where you can learn new things while chatting with other players. All of its spaces are interactive, from classes to activity spaces, so anyone can create their own lessons, share science, and take a walk that has a real impact. In the game, you can get around the school: join the class, hang out in the canteen, walk in the yard, until you explore every corner that is designed to meet other players. Use voice chat to start chatting, make friends, create a relationship, open opportunities for cross-interest collaboration, or simply thrive in road chatting. This game is not just a place to play, but a living space that grows with its community. #NEW STANDARD Join the community to get 1.5x Money Boost and Title Boost!
Last updated by the developer 10 Aug 2026, 16:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:19 | 39 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 12:33 | 90 | no change |
| 14 Aug 2026, 12:32 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.