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[SLASHER🎃]  Steal A Forsaken

[SLASHER🎃] Steal A Forsaken

A Roblox experience owned by Searis Studios.

RoleplayENHalloweenStealing MechanicRebirth

[SLASHER🎃] Steal A Forsaken is a roleplay experience created on 2025-06-18. The game has accumulated 954,292 lifetime visits and 94,965 favorites. It holds a 91% like percentage. Currently, zero users are playing. The description notes a Halloween update with new characters, tools, and rebirths.

Description (written by the developer; not a statement by this register)

🗣️Welcome to Steal Forsaken! 👍Like the game and join the group 💪You can support us by joining the game group and liking the game 🎃 Halloween Update! 🧍‍♂️🧍‍♀️ 3 New Characters added! 👻Halloween Event! 🪙 Earn Cash Offline feature added 🔁 2 New Rebirths added 🛠️ 3 New Tools added ❗️If you encounter any issues while editing your game, just write in the group chat! How to Play: 🤡Buy a Forsaken 🥷Steal Forsaken from other players 💸Generate money 🔄 Rebirth ✋🏼Buy slaps and troll gear to troll other players! Programming:@TRakinmutluTR Map & Models:@xe7up Characters Models:@zaerhuhh 💻Supports Desktop, Mobile and Tablet players

Last updated by the developer 12 Feb 2026, 14:13 UTC.

0
playing (measured 10 Aug 2026, 17:31 UTC)
954,292
lifetime visits
91%
liked (7,159 👍 / 668 👎)
94,866
favourites (99.4 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
1,299 R$
Rainbow Carpet
249 R$
2X Money!!!
149 R$
Teleport Gun!
129 R$
VIP!!!
119 R$
Stick!!!
99 R$
Radio!!!
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome525,341 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:0191no change
13 Oct 2026, 18:5391no change
3 Sept 2026, 18:0391no change
14 Aug 2026, 16:0191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.