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The Dogwatching Asymmetrical

The Dogwatching Asymmetrical

A Roblox experience owned by Freddybear Entertainment Archivists.

HorrorENasymmetrical multiplayerhorrorinspired by Lethal Company

Description (written by the developer; not a statement by this register)

Welcome to: TDA! Hunt or be hunted in this Roblox asymmetrical game, but with a special twist! This game is a mix of the "Valuable Retrieval" loop seen in recently popular games such as Lethal Company, with the "Killer vs. Survivors" gameplay loop of the asymmetrical genre! There are 3 teams: Survivors, Ghosts, Killers. As a Survivor, your task is to retrieve the assets from the expeditions you and your crew go on! If you do your job well, you get to go home early. If not, well, you'll have to do a bit of overtime! As a Ghost, you'll be given the choice of either messing around with both teams or joining forces with a Killer by possessing a vessel on the map! As a Killer, you're tasked with taking care of all the Survivors before time runs out! This game takes inspiration from the following games: LETHAL COMPANY R.E.P.O PILLAR CHASE 2 DIE OF DEATH Based on the "Dogwatching" series by @Draggyy! (Official part of the Dogwatching Fanverse Protocol) PRIVATE SERVERS DONT SAVE DATA

Last updated by the developer 9 Aug 2026, 23:19 UTC.

7
playing (measured 11 Aug 2026, 04:35 UTC)
214,252
lifetime visits
84%
liked (2,175 👍 / 404 👎)
7,101
favourites (33.1 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:350first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked4 September 2026 — 84 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:0084no change
25 Aug 2026, 04:0484no change
15 Aug 2026, 03:5284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.