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Jump or DIE 💀(SEASON 3 SQUID GAME)

Jump or DIE 💀(SEASON 3 SQUID GAME)

A Roblox experience owned by 456 Games.

AdventureENsquid gameparkoursurvival

Description (written by the developer; not a statement by this register)

🎮 Welcome to Squid Game: Rope Jump 🪢⚡ (Season 3 Inspired!) 💥 Can you survive the ultimate leap of fate? Step into the newest Squid Game challenge — the Rope Jump — where every second counts and one wrong move means elimination! 😱 🧠 Think fast 🪂 Jump smart 💀 Or face the fall... 🏆 Survive the round 💰 Earn cash rewards 👍 Like and favorite for updates! ❗Stay tuned for our upcoming squid games from season 3 👥 Join our group for exclusive rewards and VIP content!

Last updated by the developer 2 Aug 2026, 03:26 UTC.

0
playing (measured 11 Aug 2026, 23:36 UTC)
202,275
lifetime visits
62%
liked (79 👍 / 49 👎)
212
favourites (1.0 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Front Man
199 R$
VIP
99 R$
x2 Cash
49 R$
x2 Wins
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome152,112 · 0.00% win
You Died! · progression0 · 0.00% win
You Won! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6215 August 2026 — 62 % liked24 October 2026 — 62 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:5162no change
15 Aug 2026, 04:2262first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.