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Slap the Rivet Tower 2

Slap the Rivet Tower 2

A Roblox experience owned by Abel Games.

Tower defenseENtrollslap mechanictower climbing

Slap the Rivet Tower 2 is a tower-defense experience created on 2025-06-18. It has accumulated 10,429,467 lifetime visits and 12,381 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description highlights slap mechanics and troll elements across floors, with frequent updates noted.

Description (written by the developer; not a statement by this register)

👊🏻Slap, welcome to Rivet Tower 2! 🤣It's tough and difficult! 🖐🏼Strike people with a slap! 👤 There are troll elements on every floor! 🎉 We update frequently, join the group to get updates! 📌 Tags: Troll Is A Pinning Tower, Troll Is A Pinning Tower 4, Pinning Tower, Troll Pinning Tower, Troll Tower, Troll Button, Troll Button Tower, Troll Tower Button, Troll Button

Last updated by the developer 8 Nov 2025, 12:28 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
10,429,467
lifetime visits
96%
liked (6,891 👍 / 315 👎)
12,380
favourites (1.2 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

무지개 카펫🌈
799 R$
레이저 건🔫
699 R$
무지개 손🌈
599 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,379,091 · 100.0% win
Congratulations! · welcome42,590 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0496no change
23 Aug 2026, 20:0396no change
13 Aug 2026, 20:0296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.