Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Don't Pop the Balloon!🎈

Don't Pop the Balloon!🎈

A Roblox experience owned by Too Lazy Games.

TycoonENballoon inflationluck-basedoffline progression

Description (written by the developer; not a statement by this register)

🎈 Don’t Pop the Balloon! 🎈 How far can you push your luck? Step into a heart-pounding challenge where every pump could make you rich… or make you lose it all! Pump the balloon, collect coins, and unlock insane, eye-catching balloons that make you stand out from the crowd. But beware… one wrong move and it EXPLODES! The bigger the balloon, the bigger the reward—and the bigger the thrill. Perfect for playing with friends, showing off, and testing your nerves. 🔥 Dare to pump it? Your fortune is in your hands… but so is disaster. Keep in mind, your balloon literally GROWS OFFLINE 😉 Credits: @Jupjur1: Scripting, GUI @ChanceLiver: Modeling, Building

Last updated by the developer 9 Aug 2026, 13:57 UTC.

0
playing (measured 14 Aug 2026, 11:49 UTC)
39,071
lifetime visits
79%
liked (46 👍 / 12 👎)
3,137
favourites (80.3 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 11:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome32,456

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.