Cash for Fruits
A Roblox experience owned by Uchron Games.
SimulatorENteam-basedresource collectionpvp
Description (written by the developer; not a statement by this register)
Two Teams . One Goal : Get the most " Cash " Pick Fruits and sell them at Jeremy's Stand ! All Fruits are more or less easy to pick and have different values . 🍎🍐🍍🥥 Team " Flyers " : Better picking tools ! Team " Hunters " : Weapons to protect the fruits you want for yourself ! Every time a player dies : He change Teams ! Earn 100 " Cash " per minute in the game ! 💵 Invite your Friends : 100 " Cash " You keep your harvest and your " Cash " throughout your games ! Gamepasses : " Cash " multiply 2 💵 " Cash " multiply 3 💷 The 2 gamepasses " Cash " multiply 6 ! Time playes Badges ! 🕑 Will you be on the Top on the Scoreboards ? 🥇 Like and Share ! 👍 & Join the Community : https://www.roblox.com/share/g/33835182
Last updated by the developer 17 Apr 2026, 09:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 21:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.