Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Azumanga Daioh Obby

Azumanga Daioh Obby

A Roblox experience owned by Azumanga Daioh Group.

ObbyENanimeobstacle coursecharacter switching

Description (written by the developer; not a statement by this register)

It gets harder each level (kind of) Tutortial is also in game and not just in the description because i know nobody reads these When pressing character selection you're given an option to either be "Osaka" or "Chiyo". Each character has a different purpose--- Chiyo is meant to be the character that does mini obby parts and enters small doors normal avatars can't go through and checkpoints are there so you can return to your normal avatar, Osaka (or just your own avatar) is meant to do the rest of the obby that doesn't require chiyo. It's an option for people who owe small avatars because it'll be harder for them- or for people who just wanna be osaka. Lil Bug fix: whenever you are chiyo (just using chiyo as an example it could be osaka too) and die and you try to transform back into chiyo it won't allow you, The fix to that is by selecting osaka then selecting to chiyo

Last updated by the developer 22 Dec 2025, 20:52 UTC.

0
playing (measured 21 Aug 2026, 18:02 UTC)
439
lifetime visits
76%
liked (13 👍 / 4 👎)
12
favourites (27.3 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Azumanga Daioh Obby · welcome153 · 0.00% win
Osaka · progression142 · 0.00% win
Chiyo · progression122 · 0.00% win
Sakaki · progression110 · 0.00% win
Kagura · progression58 · 0.00% win
Tomo · progression42 · 0.00% win
Yomi · progression25 · 0.00% win
Kaorin · progression18 · 0.00% win
Yukari · progression10 · 0.00% win
Chiyo’s Dad · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.