Azumanga Daioh Obby
A Roblox experience owned by Azumanga Daioh Group.
ObbyENanimeobstacle coursecharacter switching
Description (written by the developer; not a statement by this register)
It gets harder each level (kind of) Tutortial is also in game and not just in the description because i know nobody reads these When pressing character selection you're given an option to either be "Osaka" or "Chiyo". Each character has a different purpose--- Chiyo is meant to be the character that does mini obby parts and enters small doors normal avatars can't go through and checkpoints are there so you can return to your normal avatar, Osaka (or just your own avatar) is meant to do the rest of the obby that doesn't require chiyo. It's an option for people who owe small avatars because it'll be harder for them- or for people who just wanna be osaka. Lil Bug fix: whenever you are chiyo (just using chiyo as an example it could be osaka too) and die and you try to transform back into chiyo it won't allow you, The fix to that is by selecting osaka then selecting to chiyo
Last updated by the developer 22 Dec 2025, 20:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 18:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.