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Kukirin World

Kukirin World

A Roblox experience owned by Skilllz Productions.

SimulatorENvehicle simulationopen world explorationsocial hangout

Kukirin World is a simulator experience created on 2025-06-18. The game has accumulated 3,963,932 lifetime visits and holds 5,221 favorites. Currently, zero users are playing. The experience maintains a 73% like percentage. It features an open map designed for vehicle riding and exploration.

Description (written by the developer; not a statement by this register)

Kukirin World is a massive open map built for riding and exploring. Hop on scooters, electric bikes, dirt bikes, or mopeds and take them anywhere you want. From city streets to wide open trails, the world is yours to ride. Cruise with friends, try out races, or just see how far you can go. Push your limits with stunts, explore hidden spots, or relax and enjoy the ride. Whether you’re looking for speed, tricks, or a place to hang out, Kukirin World gives you the freedom to play your way.

Last updated by the developer 24 Nov 2025, 18:48 UTC.

0
playing (measured 11 Aug 2026, 07:46 UTC)
3,963,932
lifetime visits
73%
liked (2,651 👍 / 968 👎)
5,217
favourites (1.3 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mopeds
80 R$
Dirt Bikes
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You've found the 1.5M visits limited quad! · collection9,893 · 0.00% win
You've found the limited Surron! · collection8,021 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked3 September 2026 — 73 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:3073no change
14 Aug 2026, 03:2373first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.