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ABYSS WORLD HOTU [DEMO]

ABYSS WORLD HOTU [DEMO]

A Roblox experience owned by The Council of eeblebeeble.

HorrorENhorrorfan-gamedemo

Description (written by the developer; not a statement by this register)

Continuing from Checkpoint 14: The World Gate, dive deeper into the Abyss. This fan-made demo picks up where Abyss World by Badorkbee left off, with the same core mechanics—and some new ones we've added. Built in just under a week, this project is a true passion piece. Huge thanks to the original devs for inspiring us to create this. Again This is a very early demo — think pre-pre-pre-alpha. We’ve just kicked off development, so don’t expect all the features from AW to be here yet. You might also run into some small bugs along the way. Appreciate your patience as we build! Thanks for checking it out! Full game dropping soon. Developed by: Eeble, DoorsMaster, Oplanatie, Core, and Malice42

Last updated by the developer 11 Aug 2026, 23:46 UTC.

0
playing (measured 11 Aug 2026, 23:50 UTC)
42,248
lifetime visits
95%
liked (436 👍 / 22 👎)
639
favourites (15.1 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:500first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

9515 August 2026 — 95 % liked4 September 2026 — 95 % liked14 September 2026 — 95 % liked5 October 2026 — 95 % liked15 October 2026 — 95 % liked15 August 202615 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 01:3395no change
5 Oct 2026, 01:3295no change
14 Sept 2026, 21:3495no change
4 Sept 2026, 21:2295no change
15 Aug 2026, 19:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.