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[ENCHANTRESS] The Pale Moon Pact

[ENCHANTRESS] The Pale Moon Pact

A Roblox experience owned by Rehten Studio.

HorrorENhorrorasymmetric multiplayerkiller survival

Description (written by the developer; not a statement by this register)

10 of July, Enchantress update! Update brought recodes, reworks, and some new content like skins and a new killer ofc! Still Work in Progress! A pact made long ago, for which the current generation is suddenly paying the price. One of them was asked to kill everyone for their freedom, while your team was promised life if you survived the game. Brought here against your will, will you survive the curse? Game inspired by Forsaken, Dead by Daylight, and Die of Death.

Last updated by the developer 19 Jul 2026, 18:57 UTC.

0
playing (measured 13 Aug 2026, 22:50 UTC)
568
lifetime visits
83%
liked (5 👍 / 1 👎)
3
favourites (5.3 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 22:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Early Pact · other21 · 0.00% win
Likely Fate · other20 · 0.00% win
Pride Blessing · collection11 · 0.00% win
Envy Blessing11 · 0.00% win
Sloth Blessing · collection10 · 0.00% win
Desire Blessing · progression9 · 0.00% win
Gluttony Blessing · progression9 · 0.00% win
Greed Blessing · other9 · 0.00% win
Wrath Blessing · progression9 · 0.00% win
Mayhem Crystals · collection1 · 0.00% win
Mastery 3 Huntman · progression0 · 0.00% win
Mastery 1 Huntman · progression0 · 0.00% win
Mastery 4 Walter · progression0 · 0.00% win
Mastery 4 Huntman · progression0 · 0.00% win
Mastery 3 Walter · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.