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🤯 Crazy Random Tower

🤯 Crazy Random Tower

A Roblox experience owned by Inka Games.

ObbyENrandomizationobstacle coursesurvival

🤯 Crazy Random Tower is an obby experience created on 2025-06-18. It has 553,582 lifetime visits, 108,683 favorites, and an 87% like percentage. Currently, 1 user is playing.

Description (written by the developer; not a statement by this register)

🤯 Crazy Random Tower Step into the craziest tower ever! Every floor is completely random – from wild jumps to tricky traps and unexpected twists that will keep you guessing. Each level brings a new surprise, so no two runs are the same. Can you survive the madness and conquer the very top?

Last updated by the developer 24 Oct 2025, 05:35 UTC.

1
playing (measured 10 Aug 2026, 15:08 UTC)
553,582
lifetime visits
85%
liked (74 👍 / 13 👎)
109,666
favourites (198.1 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
219 R$
Sword
169 R$
JetPack
129 R$
Speed Bolt
59 R$
Troll Hammer
59 R$
Jump Balloon
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME436,655 · 100.0% win
WINNER · other3,704 · 5.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

85878614 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:1885-2
24 Aug 2026, 20:2187no change
14 Aug 2026, 20:2087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.