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🤯 Crazy Random Tower

🤯 Crazy Random Tower

A Roblox experience owned by Inka Games.

ObbyENrandomizationobstacle coursesurvival

🤯 Crazy Random Tower is an obby experience created on 2025-06-18. It has 553,582 lifetime visits, 108,683 favorites, and an 87% like percentage. Currently, 1 user is playing.

Description (written by the developer; not a statement by this register)

🤯 Crazy Random Tower Step into the craziest tower ever! Every floor is completely random – from wild jumps to tricky traps and unexpected twists that will keep you guessing. Each level brings a new surprise, so no two runs are the same. Can you survive the madness and conquer the very top?

Last updated by the developer 24 Oct 2025, 05:35 UTC.

1
playing (measured 10 Aug 2026, 15:08 UTC)
553,582
lifetime visits
79%
liked (103 👍 / 28 👎)
151,653
favourites (273.9 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
219 R$
Sword
169 R$
JetPack
129 R$
Troll Hammer
59 R$
Speed Bolt
59 R$
Jump Balloon
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME667,993 · 100.0% win
WINNER · other5,558 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

79878314 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 85 % liked13 September 2026 — 81 % liked23 September 2026 — 80 % liked3 October 2026 — 81 % liked13 October 2026 — 82 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:5279-3
13 Oct 2026, 23:5182+1
3 Oct 2026, 23:5081+1
23 Sept 2026, 23:4980-1
13 Sept 2026, 22:3181-4
3 Sept 2026, 22:1885-2
24 Aug 2026, 20:2187no change
14 Aug 2026, 20:2087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.