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[🍉] Steal a Morph

[🍉] Steal a Morph

A Roblox experience owned by Find The Morphs.

SimulatorENbrainrotsteal mechanicbase defense

[🍉] Steal a Morph is a simulator experience created on 2025-06-19. It has accumulated 32,347,087 lifetime visits and 21,010 favorites. The game holds an 88% like percentage. Currently, zero users are playing. The description outlines mechanics including buying brainrots, stealing from others, earning cash, and rebirthing. It supports desktop, mobile, and console platforms.

Description (written by the developer; not a statement by this register)

😈Welcome to Steal a Morph! 👍Like the game and join the group for Gods How to Play: 💸buy Brainrots 🥷steal from others 🤑earn cash (Works Offline!) 🤡buy gears to defend your base & troll others 🌱rebirth 💻 Supports Desktop, Mobile and Console

Last updated by the developer 6 May 2026, 00:53 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
32,347,087
lifetime visits
88%
liked (18,020 👍 / 2,520 👎)
21,000
favourites (0.6 per 1k visits)
19 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
999 R$
VIP
499 R$
Rainbow Carpet
449 R$
2x CASH $
249 R$
Plasma Slap (Permanent)
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome13,366,836 · 10.0% win
Easy Business (10,000g) · other4,081,101 · 30.0% win
Go with the Flow (100,000g) · other3,220,124 · 30.0% win
Millionaire Status (1,000,000g) · collection2,064,562 · 10.0% win
My Territory (10,000,000g) · collection1,242,407 · 10.0% win
Newborn (1 Rebirth) · progression531,763 · 0.00% win
Can't get enough (5 Rebirths) · progression41,684 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8823 August 2026 — 88 % liked2 September 2026 — 88 % liked12 September 2026 — 88 % liked22 September 2026 — 88 % liked2 October 2026 — 88 % liked12 October 2026 — 88 % liked22 October 2026 — 88 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:3788no change
12 Oct 2026, 15:3688no change
2 Oct 2026, 15:3588no change
22 Sept 2026, 15:3488no change
12 Sept 2026, 15:3388no change
2 Sept 2026, 15:3088no change
23 Aug 2026, 15:1788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.