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COOK COUNTY TAKEOVERZ (More Cars in description)

COOK COUNTY TAKEOVERZ (More Cars in description)

A Roblox experience owned by OBlock Takeoverz.

RoleplayENRoleplayCarsPolice

Description (written by the developer; not a statement by this register)

Takeover / Roleplay Game CONTROLS: Car Controls Most cars have Auto Start enabled. If not, use the engine icon to turn your engine on/off. Also, if you have issues with your character sliding after getting in and out of cars just reset your character to fix! PC Controls: Upshift: Shift + E Downshift: Shift + Q Parking Brake: P Traction Control On/Off: T ABS On/Off: Y Console Controls: Xbox: Upshift: RB + Y Downshift: RB + X Parking Brake: LB Traction Control On/Off: Down on D-Pad ABS On/Off: Right on D-Pad PlayStation: Upshift: R1 + Triangle Downshift: R1 + Square Parking Brake: L1 Traction Control On/Off: Down on D-Pad ABS On/Off: Right on D-Pad Spawner has been added to the game (Top of your Screen) Team Select and Settings on the left side of your screen CPD team is locked you have to apply to server in description Please leave us feedback on what we can fix and hope ya'll enjoy the game

Last updated by the developer 30 Jul 2026, 14:16 UTC.

0
playing (measured 10 Aug 2026, 18:33 UTC)
121,733
lifetime visits
75%
liked (123 👍 / 40 👎)
870
favourites (7.1 per 1k visits)
19 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:332first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME TO COOK COUNTY · welcome33,869 · 69.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.515 August 2026 — 76 % liked25 August 2026 — 75 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:2075-1
15 Aug 2026, 09:1976first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.