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Work at Hotel Inn

Work at Hotel Inn

A Roblox experience owned by Hotel Inn | Roblox.

RoleplayENroleplayhotelsimulation

Description (written by the developer; not a statement by this register)

🛎️ Welcome to Hotel Inn! The hotel of your dreams. Relax, unwind, and enjoy your stay at the ultimate hotel experience on Roblox! Whether you're here for a peaceful vacation or looking to work as part of our dedicated staff, Hotel Inn offers something for everyone. 🏨 Features ✨ Book your own luxury room 🧼 Help clean and maintain the hotel as housekeeping 🧳 Roleplay with friends as guests or staff 🍽️ Enjoy premium amenities and room service 👔 Apply for jobs and climb the ranks Check in, explore, and make your stay unforgettable at Hotel Inn. New updates regularly! Don't forget to like and favorite!

Last updated by the developer 21 Jul 2026, 17:05 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
23,453
lifetime visits
87%
liked (137 👍 / 21 👎)
209
favourites (8.9 per 1k visits)
19 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Trainee
275 R$
Premium Suites
225 R$
Headless & Korblox
199 R$
Rainbow Nametag
195 R$
Hoverboard
99 R$
Sprint
79 R$
Baby Morph
49 R$
Stage Access
49 R$
Self Check In
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8716 August 2026 — 87 % liked26 August 2026 — 87 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:1887no change
16 Aug 2026, 07:1687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.