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[discontinued] Chair Fighters πŸͺ‘[Beta]

[discontinued] Chair Fighters πŸͺ‘[Beta]

A Roblox experience owned by Chair Fighters.

Fighting & PvPENphysics-based combatslap battles inspiredbeta testing

Description (written by the developer; not a statement by this register)

! Welcome to Chair Fighters πŸͺ‘ ! [How To Play] β€’ You throw chairs at people or hit people with sticks to get Trips and you get 1 Trip per hit or 3 Trips + 1 Kill if you kill somebody. β€’ When a round starts a randomly selected map will be chosen for you to battle on! [Update changelog] β€’ Bug Fixes β€’ New Hitbox (works better i hope) β€’ New Ice set ( Ice stick + Ice Chair ) β€’ Lobby changes ⚠️ The game is in beta and updates are being worked on, please report any bugs in the group ⚠️ Cheating will result in a ban to improve user experience Inspired by Slap battles ------ Credits: Owner: @Ne8yah (Roblox) Co-Owner: @Ultimateninjapro12 (Roblox) Builder: @HTTQ2, @Ultimateninjapro12, @Ne8yah (Roblox) Artist(s): @littlebro_robloxreal, @all3catg1234unicat

Last updated by the developer 27 Dec 2025, 01:20 UTC.

0
playing (measured 23 Aug 2026, 04:22 UTC)
630
lifetime visits
100%
liked (12 πŸ‘ / 0 πŸ‘Ž)
5
favourites (7.9 per 1k visits)
19 June 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 04:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
159 R$
Nothing
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!!!! Β· welcome28 Β· 0.00% win
Meet the owner Β· social12 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.