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Costel Biju Obby

Costel Biju Obby

A Roblox experience owned by DDL Softworks.

ObbyENRomanian cultureManele musicCostel Biju

Description (written by the developer; not a statement by this register)

This is a fictional game made for fun. It’s not meant to offend or portray real people/events seriously. Costel Biju Obby Like the game for updates and bug fixes! You want to contact me on whatever reason? Join the server linked. Made with ❤️ by Dennis's Digital Softworks! Stages: 50 !!STAGE PROGRESS DOES NOT SAVE WHEN YOU LEAVE UNLESS YOU HAVE THE GAMEPASS BOUGHT!! Costel Biju, Rich, Sing, Manele, Romania, Obby, Fun

Last updated by the developer 21 Feb 2026, 17:06 UTC.

0
playing (measured 10 Aug 2026, 21:20 UTC)
183,788
lifetime visits
73%
liked (32 👍 / 12 👎)
439
favourites (2.4 per 1k visits)
19 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Lasergun
149 R$
Sword
149 R$
Magic carpet
129 R$
Save stage progress!
99 R$
Fusion Coil
99 R$
Flying cloud
79 R$
Jetpack
70 R$
Boombox
40 R$
Gravity Coil
40 R$
Speed Coil
40 R$
Grapple hook
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited Costel Biju! · progression114,819 · 100.0% win
You finished Costel Biju Obby! · progression1,531 · 0.00% win
In the same server as the owner! · social17 · 0.00% win
In the same server as the co-owner! · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.