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Blossom Canyon 🌼 (Obby King) πŸ‘‘

Blossom Canyon 🌼 (Obby King) πŸ‘‘

A Roblox experience owned by Emberloch Studios.

ObbyENobstacle coursecompetitivereward system

Blossom Canyon 🌼 (Obby King) πŸ‘‘ is an obby experience created on 2025-06-19. It has accumulated 1,581,238 lifetime visits and 1,197 favorites. The title holds a 94% like percentage. Currently, zero users are playing. The game features Tier 4 difficulty and includes mobile ShiftLock support and badge rewards.

Description (written by the developer; not a statement by this register)

Map for obby kings. Can you beat the obby and become king! πŸ† Difficulty: Tier 4 Mobile ShiftLock β˜‘οΈ Badge Rewards β˜‘οΈ Free Commands: /korblox /headless Leave a like if you enjoy playing! Good luck!

Last updated by the developer 24 Jun 2025, 05:14 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
1,581,238
lifetime visits
94%
liked (1,723 πŸ‘ / 102 πŸ‘Ž)
1,196
favourites (0.8 per 1k visits)
19 June 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin
1,499 R$
Gold Magic Carpet
999 R$
Portal Gun
899 R$
Blow Dryer
599 R$
Laser Gun
499 R$
Sword
399 R$
Balloons
399 R$
Grapple Hook
249 R$
Jetpack
249 R$
Fusion Coil
229 R$
Slap Hand
199 R$
Taser
149 R$
BoomBox
99 R$
Text Sign
49 R$
Trowel
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome853,025 Β· 100.0% win
Win Β· progression137,884 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.