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Mineral Mining [Alpha]

Mineral Mining [Alpha]

A Roblox experience owned by NousDevs.

SimulatorENminingresource gatheringalpha

Description (written by the developer; not a statement by this register)

Welcome to Mineral Mining! We are so grateful to have you here! At Minetown you can : - Mine minerals and collect rare ores!💎 - Gather resources to upgrade to better gear! ⛏️ - Build a strong mining career to level up in ranks! 📦 - Sell your resources for coins! 💰 You can sell your ores soon, just wait for the person to set up shop! (We are in Alpha Version, so expect frequent updates!) You can become a VIP to get cool tags and 20 coins every 5 minutes! 👑 Join the group for a member chat tag in the game!

Last updated by the developer 24 Jan 2026, 04:43 UTC.

0
playing (measured 19 Aug 2026, 02:03 UTC)
226
lifetime visits
86%
liked (6 👍 / 1 👎)
4
favourites (17.7 per 1k visits)
19 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 02:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome74 · 0.00% win
Error 🤖 · secret12 · 0.00% win
Stone Pickaxe · collection3 · 0.00% win
Upper Rocks! · other2 · 0.00% win
Marble Pickaxe · collection1 · 0.00% win
Rich Rocks! · progression1 · 0.00% win
Lower Rocks! · progression1 · 0.00% win
Diamond Pickaxe · collection0 · 0.00% win
Copper Pickaxe · collection0 · 0.00% win
Obsidian Pickaxe · collection0 · 0.00% win
Iron Pickaxe · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.