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Steal Everything

Steal Everything

A Roblox experience owned by Banana Studios Games.

SimulatorENstealthtrollingprogression

Steal Everything is a simulator experience created on 2025-06-19. It has accumulated 5,240,835 lifetime visits and holds 3,155 favorites. Currently, one user is playing. The experience maintains a 61% like percentage. Players engage in buying items, stealing from others, generating money, rebirthing, and unlocking gear.

Description (written by the developer; not a statement by this register)

Welcome to Steal EVERYTHING! 🤑 How to Play: 🔹 Buy an item 🔹 Steal everything from other players 🔹 Generate money over time 🔹 Rebirth to boost progress 🔹 Unlock gear to troll others!

Last updated by the developer 11 Jul 2026, 05:51 UTC.

1
playing (measured 10 Aug 2026, 14:17 UTC)
5,240,835
lifetime visits
61%
liked (510 👍 / 326 👎)
3,162
favourites (0.6 per 1k visits)
19 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
1,499 R$
Laser Gun
799 R$
Flying Carpet
399 R$
2x Cash
249 R$
Omega Slap
199 R$
Auto Collect
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome3,079,660 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked3 September 2026 — 61 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:1661no change
14 Aug 2026, 01:0861first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.