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Knight Club

Knight Club

A Roblox experience owned by Knight Club!.

Social & hangoutENsocial hangoutsword fightingmusic/dj

Description (written by the developer; not a statement by this register)

-[Party Hall]- Party it up with one of ROBLOX's most advanced DJ systems! Dance until you drop, hang out at the bar! Get drinks from the bartender! Meet new friends! VIPs can chill in the lounge! DJ Booth music has been hand-picked...listen to the best songs! -[Sword Fight Arena]- (New Leveling system coming soon) Sword fight other players with ROBLOX's most advanced swords to earn Gold! Spend Gold on drinks and swords! Make a map for the SFA here: http://www.roblox.com/Swordfig -[Tavern]- Tell of your fantastic adventures at the tavern as people gather 'round to listen. Kick off your boots and relax, or get rowdy and dance on tables!

Last updated by the developer 14 Aug 2026, 06:44 UTC.

0
playing (measured 19 Aug 2026, 21:07 UTC)
9,898
lifetime visits
93%
liked (187 👍 / 15 👎)
480
favourites (48.5 per 1k visits)
15 July 2014
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 21:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DJ Pass!
100 R$
VIP*
60 R$
Bartender
60 R$
Chat Voice
20 R$
Pre-Order for Mini VIP*
15 R$
Color Chat
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Party Hall Visitor · welcome5,657 · 0.00% win
Knight Club Visitor · welcome4,988 · 0.00% win
Swordfight Arena Visitor · other2,442 · 0.00% win
Tavern Visitor · other2,247 · 0.00% win
Early Access · other2,159 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.