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⚔️ Monster Fight Simulator

⚔️ Monster Fight Simulator

A Roblox experience owned by MiniLegends.

SimulatorENpet collectionboss fightingworld exploration

Monster Fight Simulator is a simulator where players discover and equip animals, hatch eggs for rare pets, and fight monsters and bosses across explorable worlds. Since its 2025 release, it has drawn 865,130 lifetime visits and 46,334 favorites, with a 93% like rating and 1 player currently online.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Monster Fight 🐾🔥 Not all pets are meant to be found… Some worlds don’t forgive mistakes 👁️ How to Play: 🐾 Discover and equip animals 🥚 Hatch eggs for rare, shiny & unknown pets ⚔️ Fight monsters, bosses & unseen dangers 💎 Collect loot, coins & gems 🗺️ Explore new worlds with secrets inside 💻 Supports Desktop, Mobile (including Tablet) & Console players 🏆 Only the strongest teams survive.

Last updated by the developer 8 Jun 2026, 10:12 UTC.

1
playing (measured 10 Aug 2026, 18:35 UTC)
865,130
lifetime visits
93%
liked (5,422 👍 / 396 👎)
46,282
favourites (53.5 per 1k visits)
19 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
549 R$
2x Coins
499 R$
More Damage
399 R$
More Pet Attack Speed
349 R$
2x Gems
299 R$
Better Range
249 R$
More Health
219 R$
Extra Luck
219 R$
Super Luck
149 R$
2x Less Void Time
139 R$
Speed Boost
139 R$
3x Hatch + 3x Buy
89 R$
2x More Shiny Chance
89 R$
Shorter Ability Cooldown
79 R$
Auto Hatch
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:4693no change
3 Oct 2026, 19:3893no change
23 Sept 2026, 19:3793no change
13 Sept 2026, 18:5293no change
3 Sept 2026, 18:4793no change
24 Aug 2026, 16:4793no change
14 Aug 2026, 16:3893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.