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⚔️ Monster Fight Simulator

⚔️ Monster Fight Simulator

A Roblox experience owned by MiniLegends.

SimulatorENpet collectionboss fightingworld exploration

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Monster Fight 🐾🔥 Not all pets are meant to be found… Some worlds don’t forgive mistakes 👁️ How to Play: 🐾 Discover and equip animals 🥚 Hatch eggs for rare, shiny & unknown pets ⚔️ Fight monsters, bosses & unseen dangers 💎 Collect loot, coins & gems 🗺️ Explore new worlds with secrets inside 💻 Supports Desktop, Mobile (including Tablet) & Console players 🏆 Only the strongest teams survive.

Last updated by the developer 8 Jun 2026, 10:12 UTC.

1
playing (measured 10 Aug 2026, 18:35 UTC)
865,130
lifetime visits
93%
liked (5,420 👍 / 396 👎)
46,334
favourites (53.6 per 1k visits)
19 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
549 R$
2x Coins
499 R$
More Damage
399 R$
More Pet Attack Speed
349 R$
2x Gems
299 R$
Better Range
249 R$
More Health
219 R$
Extra Luck
219 R$
Super Luck
149 R$
Speed Boost
139 R$
2x Less Void Time
139 R$
3x Hatch + 3x Buy
89 R$
2x More Shiny Chance
89 R$
Shorter Ability Cooldown
79 R$
Auto Hatch
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:4793no change
24 Aug 2026, 16:4793no change
14 Aug 2026, 16:3893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.