Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Sell Chocolate and GO TO WAR🍫🔥

Sell Chocolate and GO TO WAR🍫🔥

A Roblox experience owned by Tycoon Forge.

TycoonENfactory tycoonwar simulationidle mechanics

Description (written by the developer; not a statement by this register)

Sell Chocolate And GO TO WAR🍫 🔥 you're just a humble chocolate seller with a dream... until the world decides to go to war over cocoa. so what do you do? you weaponize it. 💥 build a factory 💥 SELL CHOCOLATE 💥 buy GUNS 💥 fight other players for the flag (extra 50% cash boost) 💰your factory keeps earning while you are offline ⭐use code release

Last updated by the developer 16 Jul 2026, 18:36 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
405,048
lifetime visits
85%
liked (1,995 👍 / 339 👎)
20,589
favourites (50.8 per 1k visits)
19 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Railgun
499 R$
Legends Pack
449 R$
Hypercar Pack
429 R$
RPG
399 R$
Top Speed Pack
399 R$
Minigun
349 R$
Racecar Pack
349 R$
Concept Pack
289 R$
Supercar Pack
229 R$
Golden Armor
199 R$
Sports Car Pack
189 R$
Jetpack
149 R$
Classic Pack
99 R$
Super Medkit
99 R$
Heavy Duty Pack
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome272,819 · 0.00% win
10 Minutes · other113,008 · 0.00% win
30 Minutes · progression28,400 · 0.00% win
1 Hour · other7,273 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked4 September 2026 — 85 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:5285no change
14 Aug 2026, 22:4785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.