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Fog 🕯️

Fog 🕯️

A Roblox experience owned by Tripulação do Reginaldoo.

Description (written by the developer; not a statement by this register)

🕯️ About the Game: In 2006, you set out to renovate an abandoned house you discovered two years earlier. But to reach it, you must cross a massive maze blanketed in thick fog. Something lurks within the mist. Tall, dark, fast. And deadly. 🌫️ The only rule here is to survive. No tutorials. No warnings. You will learn by dying. ⚠️ This game contains: Loud sounds and an intense atmosphere Psychological horror without cheap jumpscares Dark visuals and limited visibility 🎧 Headphones strongly recommended 📷 Play on medium to high graphics for the best experience 👍 Enjoying the game? Leave a like to support development! 👥 Join the official group "Tripulação do Reginaldoo" to stay updated and unlock future bonuses. 🛠️ Fog is in Alpha. Some things may change, break, or scare you more than they should. Credits: 🎮 Development, programming, environment, and design: RElginaldoo 📜 Original story and concept: RElginaldoo

Last updated by the developer 27 Jun 2025, 18:34 UTC.

0
playing (measured 5 Sept 2026, 16:07 UTC)
436
lifetime visits
91%
liked (10 👍 / 1 👎)
3
favourites (6.9 per 1k visits)
19 June 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome119 · 0.00% win
Beat the game! · progression32 · 0.00% win
You died... · other14 · 0.00% win
Back to Street · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.