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(OG) PARANOIA

(OG) PARANOIA

A Roblox experience owned by boeinthuziast's epic group.

HorrorENsurvival horrorrooms-inspiredjumpscares

Description (written by the developer; not a statement by this register)

Investigate. Find the source. PLAY THE NEW VERSION: https://www.roblox.com/games/86818745405237/PARANOIA A survival horror game heavily inspired by Rooms by nicorocks5555 and Pressure by YourFriendZeal This is based off of the ORIGINAL rooms, NOT ANY OF THE ROOMS FANGAMES. This is not a 'rooms fangame' and i am not associated with that community anymore. This game uses a decent amount of free models! All credit goes to the original model owners. DISCLAIMER: This game contains loud noises and jumpscares if you cannot handle that, this game is probably not recommended for you.

Last updated by the developer 23 Jun 2026, 11:06 UTC.

0
playing (measured 11 Aug 2026, 23:01 UTC)
364
lifetime visits
100%
liked (4 👍 / 0 👎)
5
favourites (13.7 per 1k visits)
19 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Death · other12 · 0.00% win
Knockout! · other7 · 0.00% win
Someone’s Keeping Watch · secret7 · 0.00% win
Flee · progression5 · 0.00% win
CHAOS · collection5 · 0.00% win
Shortcut · other4 · 0.00% win
Help Wanted · other3 · 0.00% win
Antivirus · other1 · 0.00% win
Awoken · other0 · 0.00% win
All Eyes On Me · other0 · 0.00% win
Possession · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.