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Steal a Plushie 🧸

Steal a Plushie 🧸

A Roblox experience owned by Plushie Corp..

SimulatorENstealing mechanicrebirth progressiontrolling

Steal a Plushie 🧸 is a simulator experience created on 2025-06-19. The game has recorded 715,207 lifetime visits and 5,093 favorites. It maintains a 96% like percentage. Currently, zero users are playing. The description outlines mechanics including buying plushies, stealing from others, generating money, rebirthing, and unlocking gear.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Plushie! 👍 Like the game & join the group 🌟 Guaranteed OMEGA spawns at: 500 LIKES! How to Play: 🧸 Buy a Plushie 🗡️ Steal Plushies from other players 💸 Generate money 🐦‍🔥 Rebirth to boost progress 👋 Unlock slaps & gear to troll others! 💻 Playable on PC, Mobile, Console, and Tablet!

Last updated by the developer 26 Jan 2026, 03:13 UTC.

0
playing (measured 10 Aug 2026, 15:36 UTC)
715,207
lifetime visits
96%
liked (5,561 👍 / 223 👎)
5,089
favourites (7.1 per 1k visits)
19 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Invisible Cape
599 R$
Auto Collect 🧲
129 R$
Golden Slap 👋
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Steal a Plushie 🧸 · welcome294,861 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:1996no change
14 Aug 2026, 18:1796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.