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The Suburban House

The Suburban House

A Roblox experience owned by Lightbulb LED CFL technologies.

RoleplayENsimulationexplorationslice-of-life

Description (written by the developer; not a statement by this register)

This game was inspired by M1key_P13's "1980s House" and "Suburban House But It's 2AM And It's Raining." ⚠️⚠️ Not recommened for lower end devices⚠️⚠️ Play on 8+ Graphics for best Experience Private server owners can toggle the power. Just a completely normal suburban house, with nothing unusual (Not horror) An update happens over multiple days, the dates in the change log are approximate, I will iron out most bugs within a few days of an update, if I don't, please let me know.

Last updated by the developer 10 Aug 2026, 17:27 UTC.

0
playing (measured 11 Aug 2026, 18:45 UTC)
8,400
lifetime visits
80%
liked (24 👍 / 6 👎)
111
favourites (13.2 per 1k visits)
19 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coils
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rickrolled! · other175 · 0.00% win
I'm gonna swing from the chandelier · other113 · 0.00% win
Uh Oh! · collection99 · 0.00% win
Bad Luck! · other77 · 0.00% win
Change A Lightbulb · other57 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.517 August 2026 — 79 % liked6 September 2026 — 79 % liked16 October 2026 — 80 % liked17 August 202616 October 2026
3 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 14:1980+1
6 Sept 2026, 13:2179no change
17 Aug 2026, 13:1879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.