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Theme Rush Obby

Theme Rush Obby

A Roblox experience owned by Abuelo Games.

Description (written by the developer; not a statement by this register)

🌈 WELCOME TO THEME RUSH OBBY! 🏃‍♂️💨 Jump through a world full of crazy themes! Each one with its own vibe, music, and style. Unlock new themes as you beat stages, then teleport back anytime to replay your favorites! ✨ Collect Trails & Troll Items Flex your trails and mess with friends using silly troll tools you can earn or buy in-game. 🎨 Every Theme Is A Whole New World Candy Land, Simulation, Space… and way more coming soon! Each theme feels completely different, so the obby never gets boring. 👍 Updates often. New themes coming. Are you fast enough to clear them all? Don't forget to Like & Favorite to show support!

Last updated by the developer 6 Dec 2025, 20:57 UTC.

0
playing (measured 29 Sept 2026, 05:45 UTC)
335
lifetime visits
100%
liked (5 👍 / 0 👎)
2
favourites (6.0 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Sept 2026, 05:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Reaper Glove
699 R$
Switch Shuriken
200 R$
Freeze Glove
125 R$
Brainrot Glove
99 R$
Giant Slap!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

O · welcome4 · 0.00% win
B · welcome4 · 0.00% win
B · other4 · 0.00% win
Y · other4 · 0.00% win
Victory Crown · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.