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Mexia Supermarket [Showcase] V.1.3

Mexia Supermarket [Showcase] V.1.3

A Roblox experience owned by Mexia Supermarket.

HorrorENhorrorabandoned buildingsimulation

Description (written by the developer; not a statement by this register)

In 1999, Mexia Supermarket went bankrupt and left dozens of fresh product inside the store. As months pasted by, Residents complained about the foul odor Mexia was producing. 3 Months after the initial closure, a biohazard cleaning company was sent to clear out the remminants of Mexia. Footage shows rotten and expired food such as meats, cheeses, etc. This incident occured in Fort Worth, Texas, and would not be the last time a store became a biohazard. theres no detailed inside btw lol -Changelog- Added co-owner red next to hazmat suit with warning Pumpkin tool is now avaliable to the 2025 Candy Collector badge owners MORE UPDATES SOON!, I didnt forget about this game everyone-red (Co-Owner)

Last updated by the developer 3 Aug 2026, 19:19 UTC.

0
playing (measured 13 Aug 2026, 01:51 UTC)
34,572
lifetime visits
84%
liked (154 👍 / 30 👎)
262
favourites (7.6 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Mexia Supermarket · other22,234 · 100.0% win
Meat Sludge · other2,256 · 0.00% win
Find the spoiled milk · secret911 · 0.00% win
The Moldy Orange · other676 · 0.00% win
The Vermin · other355 · 0.00% win
Meet the co-owner! · other12 · 0.00% win
Candy Collector · collection6 · 0.00% win
Meet the owner! · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8416 August 2026 — 84 % liked26 August 2026 — 84 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 02:5184no change
16 Aug 2026, 02:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.