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[UPDATE 3.4] Grow A Job

[UPDATE 3.4] Grow A Job

A Roblox experience owned by Grow A Job.

TycoonENincrementalcareer simulationfarming mechanic

[UPDATE 3.4] Grow A Job is a tycoon experience created on 2025-06-20. It has accumulated 2,747,206 lifetime visits and 13,503 favorites. The game holds a 95% like percentage. Currently, zero users are playing. The description outlines mechanics involving planting job application seeds, earning cash, and collecting rare seeds to upgrade careers from entry-level positions to CEO roles.

Description (written by the developer; not a statement by this register)

📄 Welcome to Grow a Job Application! 📄 Are you ready to grow your way to the top? Plant your Job Applications, and watch it upgrade your career all the way from McDonalds to CEO? Earn cash, collect rare job seeds, and flex your resume on your friends! How To Grow: • Buy a Job Application Seed! • Click on your plot to plant it! • Watch it grow, be patient! • Once it's big enough, collect them for profit by selling! 💼 Use these codes for a boost: • MONEYDROP = +500 Money • EZCASHOUT = +500 Money Your Application is Priceless! ⭐ 💬 Join the Server for even MORE codes and updates!

Last updated by the developer 13 Jun 2026, 04:47 UTC.

0
playing (measured 10 Aug 2026, 16:04 UTC)
2,747,206
lifetime visits
95%
liked (30,020 👍 / 1,510 👎)
13,482
favourites (4.9 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

KJ
3,250 R$
Instant Growth (OP)
999 R$
INF MONEY
699 R$
VIP 👑
349 R$
2x Weight
99 R$
2x Money
99 R$
2x Growth Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:4595no change
24 Aug 2026, 06:3895no change
14 Aug 2026, 06:3795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.