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Rumah Hantu Tower 👻

Rumah Hantu Tower 👻

A Roblox experience owned by Sci Tower Universe.

HorrorIDhorrortowerobstacle

Rumah Hantu Tower 👻 is a horror experience created on 2025-06-20. It has recorded 1,795,269 lifetime visits and 356,790 favorites. The current player count is 0, with an 88% like percentage.

Description (written by the developer; not a statement by this register)

Pastikan Kalian Bisa melewati Rumah Hantu Tower Dengan Selamat! 👻 Join our community and like the game for free slap 🖐️

Last updated by the developer 11 Oct 2025, 15:52 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
1,795,269
lifetime visits
88%
liked (369 👍 / 52 👎)
356,835
favourites (198.8 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Slap
99 R$
Speed Coil
40 R$
Gravity Coil
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Rumah Hantu Tower 👻 · welcome1,328,621 · 100.0% win
Win the Rumah Hantu Tower 👻 · progression2,970 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked23 October 2026 — 88 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:2088no change
14 Aug 2026, 10:3488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.