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2 Player Femboy Tycoon 2

2 Player Femboy Tycoon 2

A Roblox experience owned by brokN.

2 Player Femboy Tycoon 2 is a Roblox experience created on 2025-06-20. It has 7,435,708 lifetime visits, 143,977 favorites, and a 95% like percentage. Currently, 16 players are active. The genre is not specified.

Last updated by the developer 20 Jul 2026, 20:23 UTC.

16
playing (measured 10 Aug 2026, 15:37 UTC)
7,435,708
lifetime visits
95%
liked (133,786 👍 / 6,539 👎)
143,977
favourites (19.4 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3716first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1.000.000
1,000,000 R$
Mega admin
30,000 R$
20k
20,000 R$
250.000
20,000 R$
Admin Commands
4,000 R$
100x Cash
1,500 R$
Best sword in the game
1,000 R$
Rocket Launcher
300 R$
10x Cash
200 R$
Autocollect
150 R$
Fire Dropper
125 R$
Rainbow Carpet
125 R$
Electric Dropper
100 R$
Fastest Speed Coil
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played the game · welcome4,251,535 · 0.00% win
4th floor · progression35,178 · 0.00% win
Meet The Owner · other126 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:2395no change
13 Aug 2026, 22:2295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.