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Torre de anillo de troll [🥊RING🥊]

Torre de anillo de troll [🥊RING🥊]

A Roblox experience owned by VertiHeights Labs.

ObbyEStrolltower obbyslap mechanic

Description (written by the developer; not a statement by this register)

👑 ¡Levántate, ríe y aterriza los slaps definitivos! 👋 ¡Bienvenido a la torre más loca de la historia! Esquiva las trampas de troll, supera etapas complicadas y entra en el ANILLO 🥊... ¡Ahora es tu oportunidad de demostrar que eres el verdadero rey de los slaps! ¡Golpea fuerte, ríe más fuerte y no te caigas! 👉 ¡No te pierdas! Únete al grupo para que nunca te pierdas uno de nuestros juegos: https://www.roblox.com/communities/36097076/VertiHeights-Labs tags: (ignore) troll, pinning, tower, obby, tower obby, doll, troll people, slap, button, disappearing block, new fun tower, speedrun tower, troll players, players troll, iq tower, smack, hug tower

Last updated by the developer 4 Aug 2025, 19:26 UTC.

0
playing (measured 17 Aug 2026, 23:47 UTC)
10,294
lifetime visits
89%
liked (16 👍 / 2 👎)
775
favourites (75.3 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 23:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Administrator 🛠️
699 R$
Shockwave Slap 💥
499 R$
Ultra Slap 💪
299 R$
Magic Carpet 🌈
299 R$
Golden Slap ✨
99 R$
Silver Slap 💠
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🥊 VICTORY! · progression984 · 0.00% win
👀 Met the Owner · social461 · 0.00% win
🪜 Made It! · progression8 · 0.00% win
🤚 Touched by the Slap Gods · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.